Sucker Punch is continuing Ghost of Tsushima (as expected) and is looking to create a more serious franchise.
Nate Fox and Jason Connell, the two creative directors of Ghost of Yotei, confirmed in an interview with the New York Times that the studio is planning more spin-offs similar to the one announced during State of Play. As the duo previously played a similar role in Ghost of Tsushima, they will be instrumental in creating a franchise that follows Ghost of Tsushima. According to Fox, when they started working on a sequel, their first question was what would provide the DNA to call something a Ghost game, and the answer was to take the player into the romance and beauty of feudal Japan.
In the video, you can see that the inspiration for the game comes from Mount Yotei. It is currently located in Hokkaido. In order to properly represent the region, Sucker Punch took the studio to the mountain and surrounding area for more inspiration. They also visited Shiretoko National Park for the sounds. This is located in the northeastern region of Hokkaido. They found it to be a beautiful park, although they knew it was full of dangerous bears. They wanted to bring that feeling into the game, so while it was beautiful, there was also a sense of danger.
After Ghost of Yotei, a third episode has not yet been announced, but there’s no doubt that Sucker Punch on the one hand has a more authentic and honest attitude than Ubisoft (who delayed Assassin’s Creed Shadows), because the studio is trying to be accurate and faithful to what happened in the country centuries ago, and of course the story is completely original, but that’s fine.
Anyway, Ghost of Yotei is currently only announced for PlayStation 5, and its story takes place 300 years after the events of Ghost of Tsushima, in the Sengoku era. The game will be released on Sony’s console sometime in 2025, but we don’t know when the PC version will be released. Maybe they will wait for the remastered version this time, as Ghost of Tsushima was the only game to make the transition from console to PC.
Source: WCCFTech, New York Times
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