The logic is a bit puzzling: although they recently canceled their life simulator that was supposed to compete with The Sims, Paradox still wants to create something similar.
While the company is expected to produce Vampire: The Masquerade – Bloodlines 2 (but it’s not being developed in-house, as it’s being developed by The Chinese Room), the publisher has other problems. For example, in the case of Cities: Skylines 2, for example, the game is far from being released in a state that fans can be satisfied with, and this situation is exacerbated by the fact that Life By You has been thrown in the trash… but the company is not giving up!
“Life By You, we could make it again, but in a different way. We should try it. It should just start smaller. We looked at all the possibilities. That’s why we first took a hiatus and then, I think, a month and a bit later, we canceled it. We spent a month trying to [figure out] how do we do this? What are the options? And we didn’t really see any, so we ended up there.
It doesn’t mean we’ll never go back to it or do something like that, but we don’t have the ability to do that right now. It may well be that the developers met all their internal goals, but the game was not competitive. But that’s the thing, when you’re not working inside your core, it’s also harder to have a sense of when things should be done or not,” says deputy CEO Mattias Lilja.
“I think the idea of us making a life sim makes perfect sense. It could fit perfectly into the pillars. It could be a Paradox take on the life sim. We saw a lot of problems with this feature, the graphics, that this thing is glitchy, that it doesn’t quite work. Eventually we just saw that this is not in anyway… no single thing here is actually better,” agrees Henrik Fåhraeus, Paradox’s Chief Creative Officer.
But if you take such a big risk, what will you do if the experiment fails?
Source: PCGamer
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