But the Epic Games-Disney collaboration won’t lead to Donald Duck picking up a machine gun, for example.
In an interview with The Verge, Saxs Pearsson, executive vice president of Epic Games, explained what to expect and what not to expect from their deal with Disney. The two companies are looking to create a persistent, permanent world that will be tied to Fortnite, and as we previously wrote, based on comments from Epic’s Tim Sweeney, the company’s head of Unreal Engine 6…
“Disney wants a persistent place where all things Disney can be, but they want to be part of an ecosystem that we’ve built. We see the power of ecosystems working together as really the magic here. From a player perspective, you want to be able to flow between a Fortnite experience, a Disney experience, or really any experience. Players can come into this ecosystem through the Disney front door, or the Fortnite front door.
Not every outfit is going to be able to do everything. A [Lego] minifigure doesn’t have a gun. Brands should be able to enforce the brand guidelines to the extent that they’re comfortable with that brand being associated with certain ratings. Some IPs are not Teen IPs or Mature IPs. They are E for Everyone IPs. It is one of those partnerships you can only wish for, where both companies are going all out to make what every Disney fan has always wanted,” Pearsson said.
It will be interesting to see how Epic Games’ technology develops. While we see Bethesda Game Studios still sticking to their now rather outdated engine (Creation Engine, which is middleware, based on Gamebryo… we wrote about that recently), more and more people are switching to Unreal Engine 5, for example CD Projekt RED has switched to it, even though they had their own technology (REDengine).
That makes the future very exciting.
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