After Alien: Isolation, it’s not clear that the best game to carry the Alien name in some form in its title is the one that has to dig deeper than that.
The answer lies in Duskers. Released in 2016, this indie game has you searching for wrecked spaceships using drones controlled remotely via a command-line interface. It captures the sci-fi menace of Ridley Scott’s films. The game’s developers, Misfits Attic, haven’t released another game since, but in the video embedded below, studio founder Tim Keenan reveals what the team has been working on since.
Misfits Attic has been working on concepts for three new games that are now playable. He loves Duskers, and it will essentially get a sequel in Humanity 2.0. The prototype uses the same wireframe visual style as Duskers, and the same gameplay loop: send squads of drones into abandoned spaceships to loot the goods…preferably without disturbing the things (creatures) inside.
According to Keenan, Humanity 2.0 will also allow you to dismantle those ships and use them to build new ones, and then load those new ships with your own drones to protect them from pirates trying to board them. Unlike the Duskers, the drones will not be mere automatons doing our bidding. Only when we upgrade them can they be glitched, giving them fun personality quirks. For example, they won’t want to walk down narrow corridors because they get claustrophobic.
It’s also worth mentioning two other Misfits Attic projects. One is Scheme, a fantasy political strategy game. In this one, the goal is to lower the camera in the 4X genre while keeping the scope. You don’t even have to move troops in it, you have to convince people with more influence to go to war with each other, and we sell them both weapons. The other is Magic Wizard Chess. According to Keenan, it’s a tactical roguelike without HP bars, or a balatro with a chess cast on its neck…
Indie projects can always outdo AAA concepts, can’t they?
Source: PCGamer
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