However, he added that he doesn’t really care if the game is too hard, because if it gets a reaction from the audience, it’s only good for him.
Brendan Greene is no longer working on a battle royale game (PlayerUnknown’s Battlegrounds, or PUBG), but on something completely different. Survival is the goal of Prologue, in which we will be in danger everywhere. But here, bad decisions can get you into trouble. A slip and fall here, a cold river crossing there, a blizzard there. It’s very easy to die in the game, and Greene told PCGamer more about that. Like how the idea came about:
“I like brutal games. I grew up with DOOM and spent weeks trying to get through its levels. I want to make a place that is hard and difficult because I think a lot of players like that. Like, there’s too much hand-holding, which is fine. But my game is just not going to have that option. Some people wanted, like, a big bad guy or an enemy that was unpredictable. It’s like in Battle Royale when you run into another player that you can’t really control and it’s not something you can predict. It’s the same with the weather. It’s just a constant ticking. So it’s up to you to survive against it. And it’s more that it’s a constant threat rather than something you can easily predict. It just feels more fair,” Greene said.
You really have to plan how you are going to get from point A to point B, because this is not Minecraft or Sons of the Forest (it only gets dangerous at night). Hunger and thirst can strike at any time. The developers didn’t have it easy! We can quickly die of hunger and/or thirst if we are not prepared. This is going to be a survival roguelike, and Greene admitted it: it’s okay to die!
“We had T-shirts for the winners (in the studio) that said, ‘I got to the weather station and all I got was this lousy T-shirt. I think five people got them internally. There was also an audio engineer who could not get there-he got so close several times that it became a meme internally. But then he finally got it – there was a lot of celebration. It’s okay to die and start over. I expect a lot of people to hate it, but it’s okay if it gets a reaction-that’s all I want. People didn’t get [Battle Royale] at first, but then they did. And I think it’s the same with this, the goal here is to create these big, massive worlds for everyone. We already have a demo on Steam and people understand what it is. So if it gets a reaction, fantastic. I’ll be happy to talk to them and say, “Well, yeah, it’s not handheld because it doesn’t serve a purpose. Prologue is not the next big game for me. It’s like Muse’s second album, something that’s a little weird, something that’s a little different, but it serves a purpose of experimenting and getting to bigger places,” Greene added.
He’s an optimist, and perhaps with good reason.
Source: PCGamer




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