Funcom has revealed more details about the newest addition to the Dune franchise, but for now it’s mainly PC specs.
Let’s look at the system requirements:
Minimum system requirements – 1080p, 30 FPS, low graphics preset:
- Operating system: Windows 10 x64 (no version number is mentioned)
- Processor: Intel Core i5-7400/AMD Ryzen 3 1200
- Memory: 16 GB RAM
- Graphics card: Nvidia GeForce GTX 1060 (6 GB VRAM)/AMD Radeon RX 5600 XT (6 GB VRAM)/Intel Arc A380
- Free storage: 60 GB on SSD
Medium system requirements – 1080p, 60 FPS, medium graphics preset:
- Operating system: Windows 10 x64 (no version number mentioned)
- Processor: Intel Core i5-8600K/AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics card: Nvidia GeForce RTX 2070 (8 GB VRAM)/AMD Radeon RX 6600 (8 GB VRAM)/Intel Arc A770
- Free storage: 75 GB on SSD
Recommended system requirements – 1440p, 60 FPS, high graphics preset:
- Operating system: Windows 10 x64 (no version number mentioned)
- Processor: Intel Core i7-10700K/AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics card: Nvidia GeForce RTX 3070 (8 GB VRAM)/AMD Radeon RX 6700 XT (12 GB VRAM)/Intel Arc B580
- Free storage: 75 GB on SSD
Ultra system requirements – 4K, 60 FPS, ultra graphics preset:
- Operating system: Windows 10 x64 (no version number mentioned)
- Processor: Intel Core i7-11700K/AMD Ryzen 7 5800X
- Memory: 16 GB RAM
- Graphics card: Nvidia GeForce RTX 4070 (12 GB VRAM)/AMD Radeon RX 7800 XT (12 GB VRAM)
- Free storage: 75 GB on SSD
We already knew that the game would support Nvidia’s DLSS 4 (Super Resolution, Frame Generation, Multi Frame Generation), but it will also use AMD’s latest open upscaling and advanced frame generation technology (which doesn’t mean FSR 4 because it’s only available on RX 9000 cards, so you have to think FSR 3), but Intel’s XeSS 2 will also be supported with XeLL to reduce latency. The collaboration with Razer means that the Razer Chroma RGB and Razer Sensa HD Haptics are also supported; the Razer Kraken V4 Pro headset offers synchronized lighting and intelligent haptic feedback, as does the Freyja Gaming Cushion, which lets you feel the buzz of the ornithopter as if you were sitting on it.
In addition to customizable mouse and keyboard controls, there will be better support for AZERTY/QWERTY and ESDF layout users, toggleable subtitles (which can have customizable backgrounds), selectable chat indicators or chat bubbles in community areas, and selectable device shortcuts, mini-rope, or wheel. Controller vibration can be turned off, as can screen shake and motion blur. You can adjust the viewing angle, limit the frame rate, use an ultra-wide display (21:9, 32:9), adjust the volume of multiple audio tracks separately, and add more sensitivity sliders. There will be controller support, a dialog system with “path” highlighting, sound effects during important scenes and actions, tutorials with highlighted text, a tutorial repository to review unlocked or skipped tutorials, an emote system, and help pop-ups in various menus to explain specific features or game mechanics.
Joel Bylos, the game’s director, also talked about the business model in the video embedded below: “Dune Awakening will be a pay-to-play game with no optional subscription, but there will be optional season passes that include multiple DLCs, but the DLCs will also be available for purchase separately. And again, they are following the example of allowing players who buy the most expensive edition to start their adventure five days early. According to the director, this will help the studio balance the server load and ensure a better experience for everyone. At the “normal” launch, there will be new servers for those who don’t want to join a server where others have already started the game.
Dune Awakening, which uses Unreal Engine 5, is scheduled to launch on May 20 for PlayStation 5, Xbox Series and PC (with more paying players able to play from the 15th).
Source: WCCFTech
Leave a Reply