CD Projekt RED’s (CDPR) game is notable not only for the fact that the full content will be on the game’s cartridge, but for something else as well.
Cyberpunk 2077 is the first game that has been confirmed to use Nvidia’s DLSS upscaling technology on the Nintendo Switch 2, although the footage currently available doesn’t show the technology being used. The editors at Digital Foundry (who recently had their reputation tarnished when they specifically lifted a The Legend of Zelda segment from the Nintendo Switch 2 Direct without any editing, first listed as sponsored content and then renamed as an ad…) talked about this in the video embedded below.
During the podcast, it was revealed that they have received official confirmation from CDPR that the adventure set in Night City will use one of the Nvidia DLSS capable of running on the Tensor cores on the Nintendo Switch 2. The DLSS will reportedly be used in all four display modes (docked quality and performance, and handheld quality and performance). They then went back and looked at the best quality footage they had to see if there was a clear indication that Nvidia’s upscaler was being used. The low quality of the post-processing (lower resolution in many parts of the footage) makes it difficult to spot some DLSS “edges” that might indicate its use, although a closer, more detailed examination of the footage still found some.
CDPR has not only confirmed Nvidia’s use of DLSS in Cyberpunk 2077, but also that while all modes target 1080p resolution (except for the Handheld Performance mode, which targets 720p), they use dynamic resolution scaling, which can be double or more per axis. This means that we see a range of 540p to 1080p for 1080p-targeted display modes, and 360p to 720p for Handheld Performance.
Cyberpunk 2077 Ultimate Edition, the first game to confirm DLSS use, will be the opening title on the Nintendo Switch 2 on June 5th.
Source: WCCFTech




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