Metal Gear Solid Delta’s First Patch Won’t Fix Everything, and Fans Aren’t Happy

Konami admits that Metal Gear Solid Delta is plagued with problems, but its first update won’t solve every complaint. While the developers are already tackling the game’s frequent crashes, performance issues remain unaddressed.

 

Gamers finally get to revisit one of the most legendary adventures in video game history with Metal Gear Solid Delta: Snake Eater. The title has launched on PC, PS5, and Xbox Series, but the community’s first impressions have been anything but pleasant. Reports of crashes and severe frame drops, particularly on PS5 Pro, quickly flooded social media. Konami and Virtuos have acknowledged the situation and promised a patch, but the catch is that it won’t cover every grievance players have raised.

The official Metal Gear account on X issued a statement outlining Konami and Virtuos’ immediate steps. The post confirmed that the developers have received “reports of several issues” and are working on a patch as soon as possible. While no release date was shared, the attached image made it clear that most of their focus is on crash fixes.

Fans were quick to call out the obvious omission: performance. As Synth Potato reminded, the game drops frames even on Sony’s most powerful console: “No mention of the performance problems and the implementation of PSSR that somehow makes PS5 Pro the worst version? You have to address this, it’s really strange that you ignored it.”

And PS5 Pro isn’t the only victim. On PC, crashes and stuttering were also widely reported. User Redette wrote: “I have refunded my copy on Steam. It crashed constantly, even moving between areas. Easily the worst Unreal Engine 5 launch I’ve ever seen.” That said, not everyone has shared such a dire experience—at the time of writing, the game still holds 83% positive reviews on Steam, based on over 1,500 ratings.

 

Epic Games Boss Defends Unreal Engine 5

 

With so many UE5 games struggling, players have blamed the engine itself for Metal Gear Solid Delta’s rocky start. However, Epic Games CEO Tim Sweeney insists that developers—not the engine—are at fault. He argued that too many studios design for high-end machines first and only later attempt to optimize for mid- and low-tier systems, which inevitably causes stuttering, frame rate drops, and instability. According to Sweeney, UE5 can deliver top performance, but only if studios work closely with Epic’s engineers and focus on optimization from the very beginning.

Source: 3djuegos

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