Civilization 7 Backs Down: Play One Civ From Start To Finish — The Fan-Favorite Feature Is Finally Coming

After a rocky debut, Firaxis is extending an olive branch to fans with the single most requested change: you’ll be able to stick with the same civilization from turn one to the final era, removing the forced mid-run civ swaps tied to Ages.

 

Before launch, Civilization 7 looked poised to be 2025’s marquee strategy game. Instead, several design calls — led by the much-debated Ages framework — clashed with what many expect from a Sid Meier classic. Split into three broad historical periods that reset key variables at each transition, the system aimed to boost campaign completion rates, but for a large part of the community, it undercut the series’ core fantasy.

 

One Civilization, All The Way Through In Civilization 7

 

What players crave is nurturing a nation from antiquity to modernity without hard breaks. That’s a big reason earlier entries continue to outpace the newcomer. Now the studio is prototyping a classic-style alternative: according to publisher 2K, internal tests are underway for “one of the most requested features” — an option to run an entire game with a single chosen civ.

Today’s setup leaves wars dangling at era handoffs and forces you to pick a new civ for the next phase — variety for some, a deal-breaker for others. The new approach would let you select any civ at any Age and keep it to the end, channeling the spirit of Civ V and VI (as also discussed by PC Gamer). How that threads the needle at a systems level remains to be detailed.

The balancing act is the real test. Carrying a civ into the late game means Firaxis must “borrow” buildings, units, and bonuses from other stages to keep parity — and conversely lift early-game-focused civs so they don’t crater later. The team has already trialed Continuity Mode, which prevents wars from being hard-cut between Ages; the next step is preserving national continuity while keeping Civ 7’s period-driven structure intact.

Expect months of public experimentation via the Firaxis Feature Workshop, which invites select players to try in-development ideas through Discord. Opt-in instructions arrive with the next update, adding a Port district, the Corsair unit, fresh maritime resources, and more tuning. In the coming months we’ll see whether testing clears the bar for a swift rollout of this long-demanded feature.

Source: 3DJuegos

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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