DOOM: The Dark Ages’ DLC Is So Big It “Basically Feels Like a Sequel,” Says Director

DOOM: The Dark Ages director Hugo Martin says the upcoming campaign DLC is “freaking huge” and “basically like a sequel.”

 

After last year’s release of DOOM: The Dark Ages, id Software has been pushing hard on the campaign expansion that was included with the Premium Edition (and can also be purchased separately via the Digital Premium Upgrade). Speaking during the latest official Slayers Club Live stream, Hugo Martin described the DLC’s scope in blunt terms: “Just know that it’s freaking huge. It’s basically like a sequel. I mean, that’s what it feels like. It’s just ginormous.”

Martin also outlined how the expansion is structured, pointing to a big, “Metroidvania-esque” loop that will have players backtracking and re-traversing spaces to unlock additional content after completing what would be considered the main path. Once that’s done, players will earn tools that open up content in areas they previously ran through – which the team is labeling as endgame content. There’s also a hub, more re-traversal through that space, and “lots of secrets,” with the DLC being built around a high skill ceiling. Mastering one of the tools, he said, takes real investment, but once you unlock its potential it can transform the game “into something else,” and combining it with other tools is where it really shines.

Later in the stream, Martin confirmed quick swap is coming, but with a twist – players will have to “earn the right to quick swap.” There’s still no release window for the expansion, though more information is expected in the coming months.

The base game launched to strong critical reception – it scored 8.5/10 in WCCFTech’s review – and id Software and Bethesda have also said it was the biggest launch in the series’ history, helped in part by being the first DOOM title to hit Game Pass on day one.

Forrás: WCCFTech

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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