Resident Evil Requiem: Why Is the Franchise Returning to Raccoon City?

The game’s producer offered an interesting explanation for why Resident Evil 9 takes place in the same location as the original game.

 

Unsurprisingly, there is a lot of hype surrounding Resident Evil Requiem. More than 4 million people have added the game to their Steam wish lists, making it one of the most anticipated titles on the platform. Capcom has also issued strong sales forecasts. One of the main reasons for this excitement is the return of Leon S. Kennedy, who is returning to Raccoon City for the first time since Resident Evil 2. According to producer Masato Kumazawa, this decision was made based solely on player feedback received after the previous two Resident Evil titles.

In an interview with GamesRadar, Kumazawa explained that Capcom is returning to Raccoon City because the majority of fans encouraged them to continue the franchise’s main story, which features Leon S. Kennedy and the infamous city. He said that Resident Evil 7 and Village tried out different directions. While these games received positive feedback, some players wanted to see the main story of the series continue. Therefore, Resident Evil: Requiem returns to the franchise’s origins and centers the story around Raccoon City. This does not mean that the success of Resident Evil Village is being overlooked, as it reached 10 million copies sold faster than any other game in the series.

During the game’s presentation, director Koshi Nakanishi clarified that he never said Leon wouldn’t appear. Capcom was unsure if they could create a horror game based entirely on Leon because players don’t know him as a character who gets scared. Grace creates a balance between the two characters. Leon is the timid, fearful character whose gameplay is closer to that of Resident Evil 2 or 7. In contrast, Leon is the action-oriented character we know and love, whose gameplay is similar to Resident Evil 4.

“In this game, it’s as if you’re playing two completely different games, one with Grace and one with Leon. Grace’s parts are more similar to Resident Evil 2 and 7, with a strong focus on horror, whereas Leon’s part is closer to the thrilling tension featured in Resident Evil 4. It’s full-on action that doesn’t focus as much on the horror aspect. It may be a survival horror game, but I think we’ve created an experience that suits Leon. By combining Grace’s horror and Leon’s action and allowing you to play them side by side, we created an experience with an emotional range unlike any other Resident Evil title to date. The contrast between tension and release is one of the things that makes Resident Evil so interesting. However, experiencing the terrifying and atmospheric sections of Grace’s gameplay and then switching to the dynamic, high-action Leon gameplay offers a huge sense of catharsis. In a broad sense, each part is designed to provide the ultimate balance of tension and release,” says Nakanishi.

Leon can clear the path ahead with his weapons and deadly roundhouse kicks. He can even pick up enemy weapons and use them against them. Grace, on the other hand, has to sneak through situations and find other ways to deal with zombies. This is where the new crafting system comes in. After defeating a zombie, Grace can use its blood to create a special injection that she can administer to the zombie, causing it to explode.

Resident Evil: Requiem will be released on February 27 for the PlayStation 5, Xbox Series, Nintendo Switch, and PC. We recently reported that it will also be available on GeForce Now.

Source: Tech4gamers, GamesRadar, WCCFTech

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