What Did the Metal Gear Solid 3 Remake Learn from Silent Hill 2? The Series Producer Told Us!

Konami doesn’t want the new version of Metal Gear Solid 3 to look outdated, even if it’s a game that’s been remade from scratch…

 

 

Remakes are nothing new these days, but when it comes to true video game masterpieces like Metal Gear Solid 3: Snake Eater, the attention is even greater. That’s why, and after the excellent reception of Silent Hill 2 Remake – which was doubted by quite a few before its release – Konami has now confirmed that Metal Gear Solid Delta will feel familiar but not outdated to players.

Series producer Noriaki Okamura recently explained in an interview with Play magazine (via GamesRadar ) that Konami’s main challenge is finding a balance that allows players to experience the nostalgia of the 2004 title while enjoying the technical and gameplay developments of modern video games. According to him, this is something that Silent Hill 2 Remake managed. The development team initially believed that a graphical upgrade would be enough to make Metal Gear Solid Delta appeal to fans and bring in new players. However, when updating the graphics, they noticed that some elements of the original game didn’t really fit with the current aesthetic.

“Our whole goal when we’re making this remake is to make sure that it still feels like the game that you played 20 years ago, but without making it feel like an old game,” said Okamura.

 

The Metal Gear Solid 3 remake will not be outdated either visually or mechanically

 

One of the biggest challenges of the remake was updating the control, be it a controller or keyboard mouse. Although the game will feature classic controls for nostalgic players, it will also feature a modernized control system that aims to provide a smooth experience even by today’s standards. This adaptation makes Snake’s movement more natural and responsive, preventing players from feeling stale or clunky.

Okamura and his team were careful not to introduce unnecessary changes that could affect the feel of the game. As the producer explained, the goal is for Metal Gear Solid Delta to provide an experience that preserves the essence of Snake Eater while keeping the gameplay in line with current titles. “We didn’t want to make any unnecessary changes that would take people out of that experience,” said Okamura, making it clear that the goal is to make the remake feel familiar to veterans but accessible and appealing to new players.

As the release of the Metal Gear Solid 3 remake approaches, although there is still no date, the anticipation is building. Konami’s decision to keep the experience true to the original but adapt to the convenience of today’s technology aims to satisfy both old fans and new audiences alike. “The best outcome for this is that [long-term fans] still feel nostalgic,” Okamura said, clarifying that the remake is a tribute to those who have followed Snake’s journey over the years.

Source: GamesRadar

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