PlayStation Was Smart to Pull Back on PC Ports – Here’s Why the Timing Matters

Industry journalist Jez Corden argues that Sony‘s retreat from PC ports is a strategically sound move ahead of Xbox‘s planned Steam integration.

 

Sony has been visibly scaling back its PC release strategy, with recent reports suggesting that even major titles like Ghost of Yotei will not be coming to PC. Reactions to the shift have been mixed, but industry journalist Jez Corden has come forward with a clear-cut argument for why the decision makes sense — and it has less to do with preserving exclusivity in the traditional sense than with what Xbox is planning next.

Corden’s argument centers on the next-gen Xbox, codenamed Project Helix, which is expected to open its ecosystem to third-party storefronts including Steam. Had Sony continued releasing its first-party titles on PC, those games would have effectively become available to Xbox users through Steam — meaning PlayStation exclusives would have indirectly landed on a rival platform. By stepping back from PC ports now, Sony closes off that scenario before it becomes a reality.

Beyond that defensive logic, Corden also points to an offensive opportunity: with strong exclusives, PlayStation is better positioned to attract players from Xbox‘s existing user base. The arrival of Valve‘s planned Steam Machine adds another dimension to the calculation, as it introduces a new console competitor — one that makes a robust exclusive lineup an even more valuable asset for Sony going forward.

Source: Tech4Gamers

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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