Dungeons & Dragons (D&D) has been receiving more attention thanks to the huge success of Baldur’s Gate 3, which may explain why this game has also been updated.
Troika’s 2003 game, Temple of Elemental Evil, adapted a classic tabletop adventure into a video game while remaining extremely faithful to the third edition of D&D’s rules. It’s a pretty good game. I enjoyed roaming around the village of Hommlet and the pirate cove of Nulb more than exploring the temple in the game’s title. However, the oversized dungeon at the end is just another example of how closely The Temple of Elemental Evil adheres to the typical D&D adventure experience.
Last year, SNEG revived The Temple of Elemental Evil and released it on Steam with a few tweaks and updates. One of the most requested additions was the inclusion of achievements. SNEG obliged and added them in a recent update, along with some bug fixes. They fixed an issue related to gaining experience. Although the game launched with a level cap of 10, it was theoretically possible to earn experience points beyond that limit. A unique feature of D&D 3rd Edition was that you had to spend XP to craft magical items. If you wanted to write your own scrolls or create other items, you needed a steady stream of XP. Because of this, high-level crafter-casters were somewhat pointless, but this issue has now been resolved.
Due to other fixes, Melf’s acid arrow now deals damage as intended. Curse removal has also been adjusted so that removing curses with scrolls or spells works more reliably. Previously earned achievements will automatically unlock when loading a save, except for those that can be earned by visiting specific locations. To earn these achievements, you’ll need to return to Emridy Meadows, the Moathouse Tunnels, and other locations.
It’s great when an older game becomes available again, especially when it includes updates like this.




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