And we don’t even have to wait months until Ryo Hazuki’s revival…
The digital version can already be pre-ordered with a 10% discount on PlayStation Store, Microsoft Store, and Steam, for ~27 dollars. (For Europe, it seems the Steam version asks for 31.5 euros, which is… more.) The physical edition of Shenmue I & II will also come with a two-sided poster, as well as reversible cover art to express that the games are set in 1986’s Japan.
A new Q&A page also reveals more information. Shenmue II is based on the Xbox version due to the texture mip-map, filters, and the snapshot system, neither of which available in the original SEGA Dreamcast version. We can choose between the Japanese and English voice acting, all three platforms will offer the chance to bring over your Shenmue save file to Shenmue II, and you can save the game anywhere. The games are upscaled to HD, and they will come with full achievement support on PlayStation 4, Xbox One, and PC – the last platform will also offer keyboard and mouse support, too (plus it will contain Denuvo: you will have to connect online at random intervals because of the anti-tamper).
There are downsides, too: the games will run at 30 Hz. That means they will have a 30 FPS frame cap, as the engine, the scripts, and the source code was all hard-coded to 30 Hz. The cutscenes will be letterboxed (while the game runs in 16:9, this explains the black bars in a few images below!), but the games will offer a modern control scheme to control Ryo with the analogue sticks. The arcade games will also all show up in the Shenmue I & II re-release.
d3t’s port job will launch on August 21 on PlayStation 4, Xbox One, and PC.
Source: Gematsu (https://gematsu.com/2018/07/shenmue-i-ii-launches-august-21)
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