More and more people claim it, and it was now brought up by an editor of a credible website.
„I was wrong to drink the „current-gen won’t hold next-gen back” Kool-Aid. I’ve talked to enough people now. It might make sense for some games, but not AAA, system-seller kinds of big-budget productions. Cut bait on the old hardware. I wanna see what the new stuff can do,” IGN’s Ryan McCaffrey wrote on Twitter, saying that the multiplatform, cross-gen titles suffer due to the PlayStation 4 and the Xbox One versions (which are now being developed for seven-year-old hardware…). He will have to wait for third-party AAA titles that are only going to be available on next-gen hardware (namely the PlayStation 5, the Xbox Series X, and possibly the Xbox Series S that is 99% sure to exist) because there’s not going to be anything of that sort launching this year. Maybe in 2021. 2022, definitely – see Capcom’s Pragmata.
A reliable industry insider, Shinobi, has responded to McCaffrey: „Games will always be developed with the lowest common denominator. I hate to even approach it negatively because it’s not, honestly. Cross-gen games are fine, but if you want the same experience across the board including lower SKU, you have to design around that feature set.” In June, Ori’s creator, Thomas Mahler, said something similar (and we discussed it back then, too).
McCaffrey’s comment is possibly a response to Microsoft’s comments about cross-gen releases not holding back the next-gen experiences. We have our doubts – we have seen an example of a game being developed for eight platforms (PS4, X1, PS3, X360, Wii U, PC. PS Vita, 3DS), two of which never came to fruition (PSV/3DS), and the result was still sub-par. (Mighty No. 9, 2016.)
Source: WCCFTech
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