Shinji Mikami: „Developers Peak In Their Thirties”

Mikami, who has played an important role in the foundations and success of the Resident Evil franchise, had a thought-provoking comment.

Archipel interviewed Mikami, who has been in the gaming industry for more than two decades, and he explained how the devs gain experience over age: „You change depending on the experience that you acquire. When you’re young, you have a good sense of making things. Your energy, your heart and your stamina are better when you are young. However, you lack in experience so even if you have a good sense, you’re not mature enough to compile things or show things simply to players,” Mikami said.

What about those who get older and are still in the scene? „From a veteran perspective, you would see risks on multiple ends, but you get short-sighted, so it’s usually tough to get crazy ideas and deploy them onto a project, it’s full of holes. But once you get over that, you can ship out a whole new title.” he added. This makes sense: when the developers are young, they likely have no money but a ton of ideas, so they dare to be more „reckless” than those who aren’t as „hot-headed” anymore.

He also brought this example over to his history: „I made Resident Evil 4 when I was 39, I believe I fit in that peak. I could state some examples for some other creators besides me, but generally, I think that you see a lot of creators who make their best game in during their thirties,” Mikami said. Then again, Resident Evil 4 had a patchy development history (the first concept was turned by Hideki Kamiya into Devil May Cry, the second, nightmare-ish concept was scrapped).

Mikami is now effectively an Xbox developer: he founded Tango Gameworks, which was then acquired by Zenimax, which in turn has recently been bought by Microsoft. However, as is their approach, their next game, Ghostwire: Tokyo, will still launch on PlayStation 5 and PC as they started development before the acquisition.

Source: PSL

Please support our page theGeek.games on Patreon, so we can continue to write you the latest gaming, movie and tech news and reviews as an independent magazine.
Become a Patron!

Spread the love
Avatar photo
Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.