In the 0.14.1.0 update, Battlestate Games mentions something that suggests this…
Players will be able to expand their inventory (via stash lines), and since this is a multiplayer tactics-based first-person shooter set in the fictional Norvinsk region of northwestern Russia, there’s a need to store items. During raids (that’s what the matches are called) you have to get to the extraction points, but you can also encounter human and AI-controlled opponents along the way (PvPvE). If you die, you will lose all the loot and gear you brought to the raid or acquired during the raid, but you can retrieve any items you have locked. Realism, hardcore gameplay, minimal UI, so you can expect intense matches in Battlestate Games’ otherwise successful game.
However, Insider Gaming reports that in addition to the inventory expansion, there is also a chance to get access to the practice co-op mode via the official Escape from Tarkov website (those who bought the Edge of Darkness version of the game already have this). The update improves both the stability and the immersion of the game (bug fixes, buggy animations…), the arrival of microtransactions will be a very divisive feature for the game, as it takes a step (no matter how big!) towards pay-to-win gameplay against the will of the game. Pay-to-win means that you can go into a raid with a bigger inventory, which means you can get better weapons from your inventory and have a better chance of surviving a confrontation!
In a game like this, the player can find themselves at an advantage by opening their wallet: spending real money on in-game items or upgrades can upset the balance of the game, and this can be very frustrating for non-paying players. So players spend less on the game and more on microtransactions. The other perspective is when microtransactions are present in a full-priced game (e.g., in the Ultimate Team mode of Electronic Arts’ annual sports games).
Source: GameRant, Insider Gaming
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