TECH NEWS – According to Digital Foundry, the PS5 Pro’s PSSR, a technology similar to NVIDIA’s DLSS, will be backwards compatible with existing PS5 games with the help of patches.
More and more people are saying that the PS5 Pro is looking more and more accurate and coming soon. Yesterday we reported that PlayStation wants to make a historic leap in graphics with the new technology. This would target stunning resolutions. However, Digital Foundry, which specializes in technical analysis of hardware and software, has provided new information about Sony’s next console. Especially about technology, which we still have to get used to.
One of the highlights of the PS5 Pro is PSSR, a technology similar to NVIDIA’s DLSS that will allow games to be played at higher resolutions and frame rates with little or no degradation.
Digital Foundry explained that the PlayStation 5 Pro will be able to upscale games from 1080p to 4K. Best of all, this technology is backwards compatible with existing PS5 games via patches!
Experts say they have seen documentation for developers. PSSR is claimed to take up only 250 MB. Also, Sony’s next console will have 1.2 GB of extra memory for games. Also, the most critical point for everyone is that it will be applicable to all PlayStation games. Thus, the framerate can be improved for all titles, provided that the developers are willing to use the technology – VGC writes.
More details on the PS5 Pro PSSR
Richard Leadbetter, editor of Digital Foundry, pointed out that this technology will greatly help games. Especially where the performance increase is necessary. The most recent example that comes to mind is Final Fantasy VII Rebirth’s Performance Mode. “It seems that all games can benefit from PSSR if the developer reaches back to them, even if they run on older SDKs (software development kits),” he said. “They can go back to those games and patch PSSR support without having to update the SDK.”
Leadbetter points out that “this is potentially amazing because for a lot of games that get full updates… it means you can at least get the PSSR update if the developer goes back and adds that feature”.
A member of Digital Foundry commented on this implementation: “Which I think is excellent because there were a lot of games where, let’s face it, the resolution was too low and the rescaling wasn’t good enough to compensate.”
In short, the biggest difference between the two consoles is this: “Higher frame rates, significantly better image quality and improved RT features are what will differentiate the PS5 Pro from the standard model.” The Digital Foundry specialist adds: “I would go so far as to say that it will be a much more gap-filling device than the PS4 Pro was at the time.”
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