Some information has emerged about the PlayStation 5’s mid-generation update that sounds surprising and more in line with the kind of performance we’ve come to expect from the next generation of consoles.
In a new video, Digital Foundry talked about the yet-to-be-announced PlayStation 5 Pro. The editors mainly discussed the GPU details. According to Sony’s developer portal, it will have 30 WGPs (work group processors) capable of 33.5 TFLOPS of processing power. The base PlayStation 5 has 18 WGPs and can reach 10.23 TFLOPS. So the graphics chip of the PlayStation 5 Pro is capable of almost three times the processing power (227%), but Sony only claims a 45% increase.
According to Digital Foundry, 33.5 TFLOPS from 60 compute units (CU) means 2.18 GHz, which is lower than the base model, but don’t forget the Ultra Boost mode, which will increase the GPU clock to 2.35 GHz (36 TFLOPS), but only a few games will be able to reach it, because the console is not limited by power consumption (i.e.: it would burn out, overheat, etc.). There will be other changes: the cache structure will have double the L1 cache, double the L0 size (32 KB instead of 16 KB), more cores per shader engine, and faster ray tracing performance. The GPU will also take advantage of DirectX 12 Ultimate features not found on the base model, including hardware support for variable rate shading, mesh shading, and hybrid MSAA with additional features.
The PlayStation 5 Pro does not have a release date. It is expected to hit stores towards the end of the year, most likely in the fall. Sony has yet to officially announce the console, so it’s highly unusual to hear such precise details (currently as rumors!) about the half-generation update that we wouldn’t even dare speculate how much it will cost. $600? $650? $700?
Source: WCCFTech
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