If you only thought that the PC port of Batman: Arkham Knight runs… garbage, then you’re wrong. There’s way more behind the awful porting than that. A PC with an Intel i7-3770K CPU, 16 gigabytes of RAM and a GeForce GTX 780 Ti GPU should run the game fairly well on maximum settings, but it just doesn’t work. First off, the game is capped at 30 frames until you find a configuration file to modify the limit, but even if you do change it to 60, you can’t keep that framerate up, in fact, it even drops down to 40 on 1080p resolution, with every setting on low and NVidia’s GameWorks effects off.
There is a reason behind it: streaming textures and geometry isn’t balanced well. While cutscenes can easily jump way over 60 frames, on the other hand, you can way down to the forties. 60-70 percentage of CPU usage and a whopping 2.7 gigabytes of VRAM used on low settings. But there’s even more: even on the highest settings, Batman: Arkham Knight lacks effects on the PC, if it’s compared to the PS4 version. Lower depth of field, no transparent layer on raindrops, and no rain on Batman and the Batmobile either, as well as a lack of SSAO from lights around Gotham City…
So in conclusion: despite the better hardver, which should be able to run the game on high settings on paper – better than the consoles -, the unoptimized – and toned down – port isn’t making it happen…
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