Andrew House, the President of Sony Interactive Entertainment, had a bold comment regarding the PlayStation 4 Pro‘s situation.
House says that the PS4 Pro wasn’t made as a competitor against Microsoft‘s Xbox One Project Scorpio – instead, it’s meant to be competing against the PC. Indeed, the PC was the inspiration for Sony behind the creation of the PlayStation 4 Pro.
In his interview with The Guardian, House said the following: „I saw some data that influenced me. It suggested that there’s a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC because that’s obviously where it’s to be had. We wanted to keep those people within our ecosystem by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro – and, by and large, a graphical approach to game improvement.”
He added that they didn’t know about the Project Scorpio when they began work on the PlayStation 4 Pro. He continues: „We’re 40 million units into this lifecycle [and] our declared goal is to be a further 20 million units above that by the end of next year (he means 60 million total by April 2017! – the editor). At that point, we’ve got a pretty good sense of where the momentum of the lifecycle is, but I think the PS4 Pro can be something new, innovative and possibly take us in a slightly different direction.” He didn’t say how many PlayStation 4 Pros can be sold, though.
The Sony boss gets an A+ for the PR talk, but we’d rather not rate the PS4 Pro until we get our hands on one.