The Japanese genius has explained why he chose their technology.
On the PlayStation Blog, Hideo Kojima has praised Guerrilla Games, whose engine, Decima, is going to be used in Death Stranding.
„I visited many studios all around the world, meeting many great people. Guerrilla Games in Amsterdam: their technology was just a league ahead of everywhere else. Even though they have an open world, they can render very rich scenes with many objects. As you know their upcoming game Horizon Zero Dawn, which is coming out in February, has an artistic sensibility, particularly with regards to the use of color, whereas we’re looking for a very photo-realistic sensibility. Their engine is built for their purposes, for the game that they wanted to create, and as I said we wanted to create a game that even at the very base levels look very different from that, so we needed to test it to see how far we could tune their engine to fit our purposes,” Kojima said.
His reasoning is logical, and Decima does seem to be a technically impressive product. Death Stranding might lift it to a brand new level.
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