Why Did Kojima Choose Guerrilla Games?

The Japanese genius has explained why he chose their technology.

On the PlayStation Blog, Hideo Kojima has praised Guerrilla Games, whose engine, Decima, is going to be used in Death Stranding.

„I visited many studios all around the world, meeting many great people. Guerrilla Games in Amsterdam: their technology was just a league ahead of everywhere else. Even though they have an open world, they can render very rich scenes with many objects. As you know their upcoming game Horizon Zero Dawn, which is coming out in February, has an artistic sensibility, particularly with regards to the use of color, whereas we’re looking for a very photo-realistic sensibility. Their engine is built for their purposes, for the game that they wanted to create, and as I said we wanted to create a game that even at the very base levels look very different from that, so we needed to test it to see how far we could tune their engine to fit our purposes,” Kojima said.

His reasoning is logical, and Decima does seem to be a technically impressive product. Death Stranding might lift it to a brand new level.

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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