Starbreeze: Continuing The Cooperative Path

The Swedish team doesn’t want to detour from their plans.

WCCFTech writes about Almir Listo, the company’s global brand director’s comment – he was out in Dubrovnik’s Reboot Develop 2017, where he said that Starbreeze wants to continue working on cooperative-based games. Brothers: A Tale of Two Sons was their last single player game, and it might take a while to see them return to the genre.

„You need to find the thing that makes it replayable. One of the problems that Brothers: A Tale of Two Sons had for sure was that it’s not replayable. It’s a beautiful story, but it ends. And as many lovely emails as we’ve received about that game, it doesn’t pay salaries. Payday, however, because the game is replayable like few other games, it allowed us to continue pushing out content for the game, which allowed us to keep monetizing the players who were interested in the game. We’re great at doing co-op games and multiplayer games. That’s why The Walking Dead game we’re making is a co-op game, that’s why the Crossfire game we’re making is a co-op game. We want to focus on that, and leave the single player games to people like you. The question of whether Starbreeze would ever do another single player game? Yeah, but we’d rather have another studio approach us with a beautiful idea. We want to focus on what we’re good at now, which is co-op games but feel free to approach us. We’re interested in all kinds of deals,” Listo said.

At least Starbreeze is picking up the pace in publishing: System Shock 3, Psychonauts 2, Dead By Daylight (out on June 20/23 in NA and EU, respectively), just to name a few…

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