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Xbox One X: The Goal Is To Make Us Lose Track Of Time

Microsoft seems to be quite chest bashing about the stronger Xbox console.

Mike Ybarra (director of Xbox program management), and Phil Spencer (head of Xbox) talked to The Guardian at E3. First, it’s Ybarra’s turn: „I always say to my game teams, ‘Look, if you provide Dolby Atmos spatial audio, high-dynamic range, 8-million pixels on the screen, people will lose track of time because they’ll be having so much fun. That immersion is really what we’re after. When we created this box, it was really about immersion more than anything else we wanted to do. I mean, you played Forza Horizon 3 on Windows at 4K, and we saw those images, and those things are breathtaking. When we set out, we started talking about these effects and how they impacted us. That’s immersion; it is part of the magic of the entertainment industry that we’re in.”

Spencer fully agreed with him, and he chimed in with the following comment: „I was on the EA stage talking to Patrick Söderlund about Madden, and one of the things he commented on was how the grass looks, and how it moves. He said if you had somebody circle ten things on the screen that are different about running on Xbox One X, nobody would ever pick up on that, but subconsciously, as visuals get more lifelike your brain notices when stuff like that isn’t quite right. 4K can be just about the physics, maybe even just the way the trees move.”

Indeed, Microsoft seems to be the frontrunner with audio in consoles: the Xbox One X and the S will be the only products to support Dolby Atmos in the market. What about the games?

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