Far Cry 5 Will Try To Break Some Molds

Ubisoft is close to having a tabula rasa approach.

An American location, a possibility to create a character, a cooperative campaign (in which only the host’s progress would get saved…?), a „dynamic” story and artificial intelligence – just a few points that Far Cry 5 will be different in from the previous installments.

In August’s issue #308 of the EDGE magazine, Ubisoft‘s game director, Dan Hay commented: „When you build games, there are always those heartbreaking moments where you have to leave features on the cutting-room floor because you have to ship. But this is a game where we want to test ourselves. This is a game where we want to try and move some things around and break some molds. I think games are really maturing to the point where you can tell great stories and, almost in the same vein as they do on television and in movies, put someone into an environment where you’re challenging them and telling them something unique – you’re giving them an experience that they can’t get anywhere else.”

He also brought up games getting close to real life events: „Typically, when you’re making a game, you’re earnestly working on it, and you’ve got your nose to the grindstone. When you get up to take a smoke break, or go outside and take some fresh air, you walk out into the world that’s remarkably different to the one you’re making. That’s not necessarily the case in this game, and it’s a very strange feeling to go outside and have people around you talking about things that could be in your game. But putting the player against somebody who does believe that they’re doing right by humanity, at the moment in time where that seems to be a theme in the world…that just feels right.” He relates to Joseph Seed, the preacher believing in the world ending, and thus making a cult, forcing everyone into joining in Hope County.

Far Cry 5 will launch on February 27 on PlayStation 4, Xbox One, and PC.

(Source: WCCFTech)

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