Cliff Bleszinski is alright with the relatively low player numbers.
The online FPS launched on PlayStation 4 and PC earlier this week, and on Steam, players have a quite positive opinion about LawBreakers. However, not a lot of players have picked up CliffyB‘s new project yet. He talked with Eurogamer, where he said that he expects things to pick up later.
„It’s a marathon, not a sprint. I’d rather be the underhyped game that slowly ramps up into something that people adore than something that comes out with way too much hype that there’s a backlash for, which is why I think the Steam reviews are so positive. We’re going to continue to raise awareness, continue to support the product—If you look at the phenomenon that was League of Legends, it built off a Warcraft 3 mod then slowly but surely blossomed into this immense amazing thing, and I’d rather be the game that comes up and has that hockey stick ramp with a slow burn and builds up rather than the triple-A hype machine where you have a bazillion people playing it month one and it goes down exponentially then they follow up with an annual product.” (An underhanded Call of Duty reference?)
He also admitted that the public alpha was a mistake, as it didn’t represent properly what the game was wanted to be. He added that the original announcement as a free-to-play game had tarnished the name somewhat, as „first-person shooter players are very cynical with regards to that. They expect gun rentals, they expect to be nickel and dimed, and they’re used to microtransactions in $60 games.”
He finished by saying that Boss Key Productions has short-term surprises for LawBreakers, including a new character, as well as new maps and game modes.
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