This time, we can expect unique side content.
October’s Game Informer magazine will feature an interview with Michael de Plater, the vice president of Monolith, the developers of Shadow of War. WCCFTech quoted parts of it.
„Side missions were more of a template last time. Now we’ve given them the same sort of attention we’ve given to all of our story missions. They all have cinematics. Each of our side mission arcs is around one of our main side characters, like Carnán or Eltariel. They have much stronger stories running through them, and they’re also much more crafted concerning the objectives and gameplay,” he says.
He also mentioned the Nemesis system: „One of the new things is the ambusher system. The game is keeping track of what you’re doing moment to moment, and how you’re playing. Your playstyle will determine when a particular enemy or follower appears in the world, in response to your actions. They appear in the world in more relevant contexts. And they earn titles in response to things they achieve in the world, whether it’s the Ranger killer, the drake slayer, or the conqueror if they take a fortress.”
In a new stream, more parts of the gameplay were revealed, such as the Orc Pitfights, as well as the Spy Infiltration. Middle-Earth: Shadow Of War will be out on October 10 on PlayStation 4, Xbox One, and PC.
Source: WCCFTech
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