Take-Two’s CEO Is Staunchly Against Battle Royale!

Strauss Zelnick believes the next big hit in gaming „isn’t going to be a Fortnite-clone.”

Zelnick told GameDaily that his publisher doesn’t care about the genre: „You can’t possibly believe that battle royale is the only mechanic that has captured people’s attention that interacts with entertainment. So if you’re busy cloning it, you’re going to get to market in three years. Good luck to you. Don’t you think there will be another hit in between now and then? Because I do. Do I think that it’s a hit that will be a clone of Fortnite? I do not.

We’ve used battle royale mechanics before. I wouldn’t rule it out, but any mechanic you use would want to be in service of the core entertainment experience and would be consumer-focused. Revenue focus wouldn’t drive it in our view. And if one is overly derivative of another’s success, you pretty much guarantee you’re not going to have your success, because no one is looking for a clone of Fortnite. I wish we had Fortnite — we don’t — so hoping we had Fortnite is not going to help me.

That doesn’t mean you wouldn’t use a mechanic that’s in other games… We’re certainly not averse to using something created by someone else in service of a good experience in our games. So there are moments when you might choose to be derivative for some small portion of a game, but I think there’s a lot of emphasis on questions that have been posed more pointedly by some which are, ‘Hey, look at Fortnite, shouldn’t everything you do be some example of Fortnite?’ The answer is entirely not. If we turned an upcoming release into a sad, diluted version of Fortnite, I can assure you it would fail, in addition to being embarrassing.”

His words express strong opposition to the current fad, which means Take-Two might be the only major publisher not to have a battle royale title or game mode. The other one could be Ubisoft.

He also talked about Red Dead Redemption 2‘s online component: he said that they don’t think about monetization yet – they want to make the players committed to the game instead…

Source: WCCFTech

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