What Was The Most Difficult Thing During Resident Evil 2 Remake’s Development?

Capcom revealed what the hardest thing for them to do during development was.

Tsuyoshi Kanda and Yoshiaki Hirabayashi, the two producers of Resident Evil 2 Remake, told The Daily Star that the biggest challenge for them in the remake was none other than the alligator section, and that’s not a joke!

„20 years ago, the graphics that we had weren’t photoreal, and that meant you could get away with… a lot of things. Things that maybe you couldn’t today. You could be fantastical with the creatures, and it wouldn’t stand out too much. So making a giant alligator – that’s a real challenge [laughter]. Trying to update that into a game where you’ve got scanned faces, motion-captured actors, photorealistic environments… it’s hard. Where do you even start?”, Kanda said.

„To make that convincing in any way was tough. For a while, we were thinking, ‘shall we just cut the alligator altogether? It’s too difficult’. But we knew there’d be a fan backlash; we knew we had to create one of these perfect fan-favourite moments, so… it’s a tough one, but it’s there. It was tricky to do without changing the game’s tone a lot. We’re competing with people’s memories with this game, too, and that’s hard. Trying to make a convincing scene where a human-sized character – a guy with a knife – is taking on an alligator… that’s silly. People don’t remember it as silly because the whole game was groundbreaking at the time, but that moment was ridiculous. It was a difficult process for us, making that work today,” Hirabayashi added.

„It might be easier for us to answer that question when the game comes out though – we have our thoughts and what we liked and what we didn’t, and people might feel differently to us on that level,” Kanda responded. „Perhaps they have the perfect version of the game in their heads and what we do undermines that? We’re just trying to make a game that feels right and feels like what you might remember from a gameplay perspective the first time,” Hirabayashi replied.

We still can hardly believe that of all things in Resident Evil 2; it was the alligator that made Capcom a challenge. However, since they know more of the game (which is set to launch on January 25 on PlayStation 4, Xbox One, and PC, and will be playable at the PlayStation Experience South-East Asia in Bangkok, Thailand, on August 18-19) than we do, we should believe them…

Source: WCCFTech, SirusGaming

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