The police will also not be an easy-to-defeat enemy either.
Mike Tost, CD Projekt RED‘s level designer, told GamingBolt a few new details about the Poles’ next, long-awaited game: „Side quests are great opportunities for us to tell stories of our cyberpunk world. After all, despite not being a part of the main questline, they are still connected to the world and can elaborate on certain parts of it, like the characters, so it’s all interwoven. And yes, that also means that our side quests could affect the main story.”
Cyberpunk 2077‘s world will feel alive, so V, the protagonist, will be getting into the police’s crosshair if some rules are being broken: „It’s imperative to us to portray a world that you feel a part of, so naturally, the world also has to react to your presence. Regarding this particular example, let me say the Night City police don’t react lightly to people stepping out of the line. Their cyber implants, as well as advanced weaponry, make them not a pushover, either,” Tost added.
Cyberpunk 2077 has no release date yet, but it’s in development for PlayStation 4, Xbox One, and PC. (Possibly for the next PlayStation and Xbox as well.)