Patrice Désilets, the creator of the Assassin’s Creed franchise, has a ton of ideas and plans, and he talked about this subject with Gamesindustry in an interview.
Désilets’ final game was in 2010, back at Ubisoft (Assassin’s Creed: Brotherhood). Since then, he founded a studio called Panache Digital Games with not a lot of employees (35 members in a studio is not a high figure nowadays!), and they are working together with Private Division, Take-Two’s new, indie publishing label, on a game called Ancestors: The Humankind Odyssey, where survival will be the goal. There’s another project that Désilets got back from Ubisoft after a court ruling – 1666: Amsterdam will also be set in the past, if he gets to work on this game, too.
„Panache has another IP called 1666 Amsterdam, which we will eventually make. That’s my game about the devil in us that we are all good guys but sometimes we’re not and how come sometimes we’re not? And it’s an international subject matter also and in our culture, the devil symbol is there so I want to attack that and eventually we’re going to make it here at Panache. But, I have my portfolio of ideas and they’re not all set in the past. Eventually, for sure, we will need to do a game set in the future or a fantasy land, or set in reality… I have a game idea that’s precise about a story that happened to my father. My father is a survivor of the earthquake in Haiti in 2010, and I want to tell that story eventually.
We have an understanding between each other that if the game is good, it is them. If the game is sh**, then it’s my fault. So I make the decisions. Panache is not a democracy, but I am open to discussion and saying let’s create the game together,” Désilets said.
Let’s hope the team can work on multiple games at the same time, but for that, they’d have to expand. We’d like to see the earthquake-themed game, though!