With Halo Infinite, which will be a cross-gen title, 343 Industries will not fall into the mistake of ignoring the version for the old console, while focusing on the new one.
With Microsoft‘s consoles, we have seen an example where a game came out on two generations, and the port for the older console wasn’t weak (in fact, it was remarkable) – a prime example would be Respawn Entertainment’s Titanfall’s Xbox 360 port. (A round of applause for Bluepoint Games, who usually works on PlayStation 4 versions of games – they handled the port.) The Redmond-based company doesn’t want to stop with this approach.
„Obviously the special citizen will be Project Scarlett and we’ve worked with that hardware team to make sure Halo Infinite shows up amazingly on it, and work with them to make sure that we know how to make sure the game looks amazing on it, but it will be [available] for Xbox One and it will look incredible. And it will also be for PC for the first time, day and date so that’s exciting for us too. That’s changed the way we develop and the way we think about things, but we are always shooting for the best possible hardware target. This time it’s going to be up to you to decide whether it’s going to be Scarlett or PC; it kind of depends on your PC at that point. But the Xbox One is not going to be a second-class citizen. We’re building it so Halo Infinite plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we’ve got a few tricks up our sleeves that we’re thinking about,” Frank O’Connor, the franchise director of Halo, said in a YouTube interview.
Halo Infinite will be out in the holiday season of 2020 for the Xbox Project Scarlett (as a launch title), Windows 10, and Xbox One, where this port will also get some love and not just a shoddy port. Hopefully. It is essential for one of the major franchises of Xbox.
Source: WCCFTech
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