X019 had several announcements that we did not expect – perhaps Everwild is one of them.
„While Everwild is still early in development, we are very excited about the unique potential of the game we are creating. The Everwild team is focused on building an experience that allows for new ways to play in a natural and magical world. The development team, led by Executive Producer Louise O’Connor [who previously worked on Conker’s Bad Fur Day in 2001 on the Nintendo 64 – she was one of the 3D animators and cutscene artists – the ed.], is creating something truly original and incredibly special that aims to be more than just a new IP. Everwild will give you memorable, engaging and meaningful experiences for players everywhere to share. We cannot wait to share more with you in the future. […]
Having two large games in development represents a tremendous opportunity for Rare and the talented staff here as we grow and further evolve the studio to meet the challenges of simultaneously operating a successful live service and being in pre-production for a new IP. While Everwild and the team building it will get everything they need, we are still fully committed to Sea of Thieves—Joe, Mike, Shelley and the team still have plenty of creative ideas and plans to bring to Sea of Thieves for a long time to come and we have a number of central teams that support both games,” Craig Duncan, Rare’s head, wrote.
There’s no info on a release date, but seeing how they openly mentioned pre-production, we can be somewhat sure about how the Xbox One port will be secretly cancelled in favour of an Xbox Project Scarlett version along with the PC (Windows 10) version. Rare’s game feels like Microsoft’s reply to The Legend of Zelda: Breath of the Wild.
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