Reic Entertainment-developed Age of Empires IV isn’t going to throw those players into deep water who play this game as their first real-time strategy title.
„There’s a lot of things we’re doing, a lot of it pivots on the things we’re doing around campaigns. I will say that we’re doing something completely different that’s never been done in an Age [of Empires] game before, or – I can’t think of another game where you can do what we’re doing for campaigns in Age [of Empires IV]. We’re leveraging a ton of things like computing power that we have available to us now to do analytic-based tutorialising and all kinds of things where we can see how players are playing and be like, ‘Hey! Did you know you can do this? Or hey, this cool thing that you’re not doing?’ We can take advantage of all that stuff now that we couldn’t before in order to bring players in.
Because I’m so adamant about teaching, I was like ‘Wait, we need this in Age [of Empires] II[: Definitive Edition]. We need to put this in. And even that is just the start. When we get to Age of Empires IV, because our civilisations are further apart now, you can bet that the Art of War section of it will also have scenarios dealing with those specific civilisations,” Adam Isgreen, the creative director of the Age of Empire franchise, told PCGamesN in an interview.
So Age of Empires IV, which has no release date yet, will try to give you tips depending on your playstyle, allowing you to learn a trick or two that you might not have figured out yourself. It’s an honourable move from Relic, especially how they already pushed this idea into Age of Empires II: Definitive Edition.
But when will Age of Empires IV launch?
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