The DualShock 5 controller isn’t even called as such yet (Sony hasn’t christened it yet, unlike the PlayStation 5…), but it gets more and more details revealed.
The first’s patent showed up on ResetEra. This was filed by multiple people, including Sony Japan Studio’s Nicolas Doucet (so he is close to the fire). Two application methods were described. The first one is about the climbing mechanics. The DualShock 5’s triggers correspond to the character’s hands. The gamepad is tilted towards the grips so we can use the trigger buttons to climb. If we press the buttons too lightly, our character won’t be able to hold on, and so they will fall. If we do it too hard, the grip may break. We need to keep an eye on the game’s audiovisual cues and the vibration within the DualShock 5 to find the proper pressing power.
The other application sounds a bit like the Wiimote. It describes an object-cutting mechanic. Imagine if you held a circular saw. You control the saw’s motor with the trigger, and you need to tilt the controller into contact with the object so you can start cutting. If you cut wood, there will be little to no resistance. If you cut stone, you will feel a lot of it. The vibration and sound are both mentioned.
The other patent is about the microphone. In short: you can use the mic to perform voice commands, and the controller’s and some of the console’s functions will be performed, making them easier and faster to access. The description sounds similar to the PlayStation Assist function that we described last year.
Jim Ryan, the president and CEO of Sony Interactive Entertainment, has previously teased bigger unique elements of the PlayStation 5. These might be some of them. The PS5 is rumoured to have a February reveal event (no official word on it yet…), and the console is set to hit the shelves in the Holiday season.
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