This game never got an official localization in the West on its original platform, even though it got a following thanks to the translations, as well as the Virtual Console releases.
Nintendo’s 16-bit console, the Super Famicom (or SNES outside Asia) received Live A Live, Square’s RPG, on September 2, 1994, in Japan. In it, seven protagonists face different challenges in different gameplay and plotlines in seven different periods. They are all connected via a thing, and the 8th playable character brings the seven heroes together, culminating in a big showdown. This game had the directorial debut of Takashi Tokita, who then moved on to direct another Square JRPG classic, namely Chrono Trigger.
This game got first re-released on the Wii U’s Virtual Console in June 2015, then the 3DS Virtual Console got the game in November 2016. Now, the Nintendo Switch might be the next: on July 2, Square Enix has filed a trademark for Live A Live in Australia. You’d think that they just want to make the original Japanese version available, but why would they file the trademark in an English-speaking country? (Indeed – the Wii U and the 3DS have the Japanese version, and the only way to play the game in English is via a fan translation…)
If we are lucky, then the Nintendo Switch might get the official localization of Live A Live (we don’t believe other platforms can get this game – until now, only Nintendo’s consoles received it), and it would be a pleasant surprise – in the past two and a half decades, the JRPG gained a cult following.
The caveman, the Kung-Fu master, the ninja, the cowboy, the martial artist, the mecha controller, and the robot might thus jump on the Switch to defeat hatred and its manifestations.
Source: Gematsu
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