The development team said the development of HITMAN 3 was driven by the power of the PlayStation 5.
HITMAN 3 was announced last month by developer IO Interactive and is expected in January 2021 for PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X.
We don’t yet know exactly what improvements have been made in this third and final part of the trilogy, but game director Mattias Engström told PlayStation Official Magazine (issue 178, September 2020) a bit about the game’s PlayStation 5 highlighting the lightning-fast loading times that help the already significant experimentation in the game.
„HITMAN 3 is going to mark yet another big leap forward for our technology, driven and inspired by the capabilities of the PlayStation 5. It’s an extraordinarily complex game that has multiple systems running at the same time that support each other constantly, so having more power to play with gives us more options and lets us do significantly more.”
„HITMAN is a game about experimentation. We invite the player into a sandbox, and we let them experiment the way they want,. Therefore, we see the save/load as an important feature to encourage just that. The blitz-fast load times we are seeing on the PS5 makes it the perfect home for the HITMAN trilogy, encouraging experimentation more than ever.”
However, there doesn’t seem to be a ray-tracing reflection, it turned out later when Engström talked about the improvements, mentioning the reflections as well.
„We’ve been very careful about choosing our locations for HITMAN 3 to take you on a journey and for them to line up thematically with where you are in the story at the time that you encounter them. I am staying completely away from spoilers, but we’ve got some locations that are going to be extremely memorable and a big part of that is thanks to our environment and lighting artists.”
„Specifically, screen space reflections are truly pushed to the limit in HITMAN 3. These improvements will be added across the trilogy. The other day Dag, one of our tech artists, showed me some before and after shots on the Paris fashion show and the difference in quality was mind-blowing to me.”
We’ll see if there is any ray-tracing support in HITMAN 3 when it’s released early next year…
Source: WCCFTech
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