Sucker Punch confirmed that their PlayStation 4-exclusive game’s multiplayer expansion wasn’t a last-minute addition.
„From the very first pitch when we were talking we knew that we wanted to have a big, cooperative multiplayer element and we wanted that to be part of the core experience and a pillar of the game. Coming to Legends, there’s a lot of stuff that in a single-player game, especially an open-world game, and especially a very story-focused game is harder to adapt to a co-op experience. And so we found this nice marriage.
All the missions in Legends are kind of stories told by a storyteller, kind of like the mythic missions in Tsushima. They’re all told by a storyteller and it’s his kind of take on events that have happened, the Mongol invasion, the repelling Jin and that and Ghost repelling this overwhelming force. So it felt like that was a cool mix up that would allow us to connect it to Jin’s story, but also give us the freedom to focus on the co-op gameplay elements that we wanted to hit,” Darren Bridges, the lead of Ghost of Tsushima: Legends told Press Start Australia. Nate Fox, the creative director, added that they will analyze the feedback and the response about Legends to see what they will do next.
A few weeks ago, we already discussed Ghost of Tsushima: Legends in detail. „As we announced in August, Ghost of Tsushima: Legends is a brand new, online cooperative multiplayer experience that will be a free update for all Ghost of Tsushima owners. A classic element of some of our favourite samurai films is warriors standing together, ready to fight as a team. In Ghost of Tsushima: Legends, you can fight side-by-side with your friends, which is such an important part of fulfilling that samurai fantasy in a whole new way. We’re so excited to hear from everyone who teams up with their friends and jumps in,” quoting Sucker Punch.
There’s more to it in the game’s 1.1 update, though.
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