Demon’s Souls: The Early Impressions

Lance McDonald, who has discovered a few things in Souls games, had the chance to try the PlayStation 5 remake of Demon’s Souls… or at least a small part of it.

Recently, McDonald gained attention for creating an unofficial patch for Bloodborne that allows FromSoftware’s PlayStation 4-exclusive title to run at sixty frames per second on a PlayStation 4 Pro. Now, he checked out Bluepoint Games‘ and Sony Interactive Entertainment Japan Studio’s remake of FromSoftware’s PlayStation 3-exclusive, and he shared his thoughts on Twitter.

Demon’s Souls Remake uses the same file structure of the original game, with enemies and objects even having (nearly) the same folder and filenames as in the original. This gives me high hopes as to the faithfulness of the project. In case it wasn’t obvious, Demons Souls Remake is using parts of the Shadow of the Colossus [remake’s] engine.

It just looks like Demon’s Souls except everything is incredibly beautiful and some bosses are far more disgusting than ever. Nothing I’ve seen or been told so far suggests any difficulty modes have been added. They could be, but if so, I’m surprised there’s no mention of them anywhere. The gameplay camera is different compared to the gameplay trailer slightly. When you run, the player character is almost dead centre and the camera is zoomed out the same as [on the] PlayStation 3. When you walk or stand still, it comes in close and seems a little offset to the right.

It turns out @illusorywall discovered this as cut content in the original game long ago. I’ve attached the texture he extracted showing the two old men. I can confirm this “cut content” is restored in the remake. Amazing. So I guess we know Bluepoint is making changes to the game based on original unused designs now. That’s exciting (could be good or bad, but exciting either way),” McDonald wrote. Here’s the texture in question:

„I can happily confirm that the 4chan “leak” about Demon’s Souls Remake no longer having “soul/body form” paradigm, and relegating that to an “Expert” mode was a lie. That mechanic is still in as normal. Stockpile Thomas is 100% still in the remake, however, I’m not sure what purpose he has or if item burden still exists. Despite PlayStation Studios saying something called “Fractured Mode” was removed from Demon’s Souls Remake after the trailer description inadvertently mentioned it, it is still there. I have some idea of what it does, but honestly, I’d rather keep new mechanics unspoiled. Demon’s Souls Remake is not one of the games given to early PlayStation 5 reviewers. I haven’t seen the finished game, which is, for one thing, the reason I don’t want to comment on the User Interface (because it’s unfinished and also I’m still holding out hope that they change that “You Died” font because it was still in the game when I saw it.),” McDonald added.

Demon’s Souls is a PlayStation 5 launch title – it will launch on November 12 in North America and on November 19 in Europe, respectively.

Source: WCCFTech

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