Cyberpunk 2077: Refunds On Xbox, Too; The Developers Blame The Management [VIDEO]

There is no day without CD Projekt RED losing its reputation bit by bit.

„While we know the developers at CD Projekt RED have worked hard to ship Cyberpunk 2077 in extremely challenging circumstances, we also realize that some players have been unhappy with the current experience on older consoles. To date, we have granted refunds to the vast majority of customers who have requested one. To request an Xbox refund for Cyberpunk 2077, please follow the steps listed on our Xbox refund page,” Microsoft wrote on Twitter. They issue refunds over the performance of Cyberpunk 2077 on the base consoles (PlayStation 4/PlayStation 4 Slim, Xbox One/Xbox One S).

So after the PlayStation Store, the Microsoft Store also says that the game of CD Projekt RED (shortened to CDPR onwards) is not that good on the base 2013 consoles, so they just back out of it altogether. What about the physical copies of the game? CDPR wrote the following on Twitter: „We’ve just started reaching out to people who sent us a message with a confirmation of receipt. We send these emails out in waves, so don’t worry if you don’t receive an answer immediately. At the same time, we’d like you to know that our intention is for every owner of a physical copy, or a digital copy bought at retail, who has valid proof of purchase (and sends us an email at [email protected] with the time window) to receive a refund.

We will do this out of our pocket if necessary. If you are unable to obtain a refund for the game from the store where you bought it, please contact us via email until December 21. As this is a one-time initiative, we will provide everyone with the next steps only after the refund request submission window closes. For the digital version, please follow the refund process for each respective platform,” the Polish developers said. So refunds virtually everywhere, possibly except Google Stadia.

Jason Schreier of Bloomberg reports that CDPR’s employees asked some tough questions from the studio management during a video meeting. One member asked why they claimed Cyberpunk 2077 was ready in January when it wasn’t. Another member added that it was hypocritical to develop a game about corporate exploitation while CDPR needed mandatory overtime to ship Cyberpunk 2077. The studio’s directors „said they had plans to improve production practices in the future but didn’t elaborate,” according to Schreier. The development deadlines were unrealistic for the developers, it seems.

And finally, another glitch: in the Reddit embed, we see V from a third-person perspective due to a camera glitch with the car: it got stuck behind the vehicle, and it confirms that our protagonist is headless. The movement animations are… janky. The YouTube video shows more of it. Meanwhile, the game got its 1.05 update, another sizable one (17.5 GB).

Source: Gematsu, WCCFTech, PCGamer, PCGamer

My camera got stuck behind the car and didnt move. So here’s V in third person from r/cyberpunkgame

Spread the love
Avatar photo
Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

theGeek TV