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Cyberpunk 2077: Multiplayer Leaks, Even Poland Is Investigating About It

CD Projekt RED‘s newest game might cause the company to lose 10% of its annual income.

DSOGaming wrote about how we can find several hints at Cyberpunk 2077‘s multiplayer modes in its executable file. They named two modes – a basic deathmatch and Heists, with several character classes (such as Assassin, Netrunner, or Techie). The heists will include a drop-in, drop-out multiplayer. Let’s quote the strings and hints about the heists:

Set Heist State

Set spawn point tag that will be used to spawn new players during the mission

Spawn tag: %s

Here are also some additional related functions.

Cyberpunk 2077 Multiplayer Heists Functions

MP.Heist.DebugMessageNameChanged

MP.Heist.MessagePlayerReady

MP.Heist.SetPlayerCharacterClass (may imply multiplayer is focused on more strict character class selection system)

MP_PlayerReady

++ %s joined the heist

— %s left the heist

Character.Cpo_Muppet_Solo

Character.Cpo_Muppet_Assassin

Character.Cpo_Muppet_Netrunner

Character.Cpo_Muppet_Techie

lobby

cpo_heist_started

Character.Cpo_Muppet_Default

Character.

Character.Cpo_Default_Player

 

Cyberpunk 2077’s code includes a basic deathmatch scorecard, as well as the following functions regarding deathmatch:

++ %s joined the match

>> %s killed %s

You sent yourself directly to hell! Please don’t come back

Wow! You killed yourself… Bravo.

Your bullet was stronger than your self-esteem

Your shot destroyed your own body and soul. Duh

You sent %s directly to hell!

Wow! You killed %s without compassion

Your bullet was stronger than %s’s head

Your shot destroyed %s’s body and soul

%s sent you directly to hell!

Wow! %s killed you without compassion

%s’s bullet was stronger than your head

%s’s shot destroyed your body and soul

AllowJoinInProgressDM

DSOGaming added that Cyberpunk 2077 might use P2P for multiplayer instead of dedicated servers. However, it could still change, as the devs have to first focus on the January and the February updates, then the next-gen patch, and only then, they can begin focusing on the multiplayer. Deathmatch might not be a good choice for the game, but it’s too early to judge.

CD Projekt RED (CDPR) is being investigated by Poland’s Office of Competition and Consumer Protection (UOKiK onwards). The news was revealed by Dziennik Gazeta Prawna, a Polish business newspaper. UOKiK’s spokesperson, Małgorzata Cieloch said that they approached CDPR to understand the issues and what actions have to be taken: „We will check how the manufacturer is working on the introduction of amendments or solution to difficulties preventing the game [to work] on different consoles, but also how it intends to act concerning the persons who filed complaints and are dissatisfied with [their] purchase due to the inability to play games on owned equipment despite previous assurances [that it would],” Cieloch said. After the discussion, UOKiK will make a decision accordingly.

The newspaper also featured analysis from Dominik Jędrzejko, an attorney from law firm Kaszubiak Jędrzejko Adwokaci, who explained that despite CDPR’s best efforts to fix the issues, they might still be accused of „unfair market practice.” If UOKiK does find CDPR to be misleading, the company might fine up to 10% of the company’s annual income, and they might also have to impose refunds.

They are not safe on home soil either.

Source: WCCFTech, Gamesindustry

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