343 Industries has set the bar significantly high – it won’t be an easy task for them.
On Halo Waypoint, the first monthly post has surfaced, after 343 Industries promised to provide regular updates about the game’s development after it was essentially delayed by a year, as it was initially meant to be an Xbox Series launch title, but Microsoft had second thoughts, possibly for the better.
„We have a team dedicated to making sure PC controls feel best in class. We are working with our internal Pro Team as well as our partners in user research to ensure that we have a broad set of data to guide us on our PC feature planning. A major goal for Halo Infinite on PC is to hit that top tier PC experience that is as good or better than other shooters. Having Halo: The Master Chief Collection on PC is also a great help. It allows us to get player feedback on a live PC Halo game,” David Price, the lead weapons designer, wrote.
„We have staffed up a team here that is devoted to the PC livelihood. The Sandbox Team partners with the PC Team to build features and systems to meet the expectations of PC players so that everything feels native to their platform. PC as a first-class endeavour is another aspect to Halo Infinite that we are actively taking into account.
PC as a platform is not going to be a port after we launch the game. We are playing on PC every day. So now, not only does our game need to feel great and like Halo on a controller like it has natively for the past 20-some-years, the game and all of its systems need to take into account native mouse and keyboard functionality,” Quinn DelHoyo, the lead sandbox designer, added.
Halo Infinite is going to launch this autumn on Xbox Series X, Xbox Series S, Xbox One, and PC (where we should expect it to be on both Microsoft Store and Steam), and this is possibly why Phil Spencer, the head of Xbox, claimed that instead of the late 2020 game line-up, they focus more on the late 2021 games.