Steam and PlayStation Store are both in a monopolistic situation, which is why Valve and Sony have been called to court.
The class-action lawsuit filed against Valve comes from Wolfire Games, filed on April 27 in the US District Court for the Western District of Washington. David Rosen, the CEO of Wolfire, published a lengthy letter about why he joined the lawsuit.
„I felt that I had no choice because I believe gamers and game developers are being harmed by Valve’s conduct. […] I did not set out with the goal of suing Valve, but I have personally experienced the conduct described in the complaint. When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game “Overgrowth” at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results.
But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my website without Steam keys and Steam’s DRM. This would make it impossible for me, or any game developer, to determine whether or not Steam is earning its commission. I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores.
While talking to other developers about problems that they were having with Steam, they kept referring to it as a “monopoly,” and saying that there was nothing that we could do. I wondered, has anyone checked if Valve is obeying antitrust law? So I consulted with legal experts, which eventually culminated in the complaint. As the dominant platform, when developers list their games on multiple PC stores, the majority of their sales will come through Steam. I believe this makes most developers afraid that if they don’t sell on Steam, they will lose the majority of their revenue. To those developers, avoiding Steam would add unacceptable risk to the already high risk of game development in general. I believe that most developers have little or no choice but to sell on Steam and do as they’re told by Valve. […]
I believe that Valve is taking away gamers’ freedom to choose how much extra they are willing to pay to use their platform. I believe they are taking away competing stores’ freedom to compete by taking advantage of their lower commission rates. I believe they are taking away developers’ freedom to use different pricing models. In my opinion, this is part of why all competing stores have failed. This suit insists that Valve stop interfering with pricing on other stores, and allow gamers and developers to make their own decisions. That’s why I joined the lawsuit,” Rosen wrote.
Sony’s class-action was filed by Agustin Caccari on May 5th in the US District Court for the Northern District of California (San Francisco Division). Here’s the reasoning: „On April 1, 2019, Sony eliminated retailers’ ability to sell download codes for digital PlayStation games. Because delivering digital content to PlayStation consoles requires access to Sony’s PlayStation Network, the new policy established the PlayStation Store as the only source from which consumers can purchase digital PlayStation games and the only source to which video game publishers can sell digital PlayStation games. Sony also requires publishers who sell digital games on the PlayStation Store to relinquish full control over the retail price. As a result, the policy swiftly and effectively foreclosed any price competition in the retail market for digital PlayStation games.
Sony’s new restrictions established a monopoly over the sale of digital PlayStation games. Sony’s monopoly allows it to charge supracompetitive prices for digital PlayStation games, which are significantly higher than their physical counterparts sold in a competitive retail market, and significantly higher than they would be in a competitive retail market for digital games,” Caccari wrote.
Sony already has to face the court due to the DualSense drifting, as we mentioned earlier today…
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