Back 4 Blood: The Open Beta’s Technical Analysis [VIDEO]

The Back 4 Blood game is built on the Left 4 Dead formula, and it provides technically different results.

 

The open beta for Back 4 Blood is currently in an early access phase. In other words, you have to pre-order the game to start playing. (Otherwise, you have to wait until August 16.) The ElAnalistaDeBits YouTube channel has looked into the game on several platforms, focusing on the Act 1 phase. The results are somewhat different on PC than the PlayStation 5 or the Xbox Series.

The resolution on the PlayStation 5 and the Xbox Series X is 2160p (4K), and, as expected, the Xbox Series S clocks in at a lower resolution (it reaches 1296p). The analyst believes that dynamic resolution could be used in other areas of Back 4 Blood, so the two more robust consoles might be dropping the native 4K and use some upscaling techniques.

The PC version of Back 4 Blood was tested with an Nvidia GeForce RTX with Nvidia DLSS (deep learning supersampling) enabled. The Xbox Series version seemed to have some gamma and contrast mismatches. These can be corrected in the game’s settings or on the display you use to play the game. (That’s an unusual mishap, isn’t it?)

On PC, we have a wider FOV (field of view) by default than on the console versions. However, on nor the Xbox Series neither the PlayStation 5, you cannot change the FOV. All the versions ran at sixty frames per second, and the loading times were practically the same on each platform. However, the PC has an advantage over the console versions in a few settings (anisotropic filtering, ambient occlusion). Still, except for them, each version seems to be on par.

Back 4 Blood will launch on October 12 on PlayStation 5, Xbox Series, PC, PlayStation 4, and Xbox One.

Source: WCCFTech

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