The isometric-view RTS: War Mongrels set in WWII is coming in October.
The Pyro Studios classic Commandos created a school. Even today, we still have exciting games with a style similar to that proposed by the Spanish more than twenty years ago. War Mongrels comes from the hand of Destructive Creations, famous for being the creators of the controversial Hatred, an ultra-violent isometric shooter that, beyond its provocative premise, failed to convince us.
Destructive Creations once again opts for the isometric view, but with a very different theme and era. The title is set during the terrible events of World War II and puts us in the shoes of several Nazi army soldiers who desert from the Soviet front at the end of the War. These soldiers will find themselves surrounded by enemies from both sides and try to survive while using stealth and strategy.
We were able to play the first two phases of War Mongrels a few months ago, and the title did not thrill us; with gameplay still to be polished and with a certain lack of cohesion, we found problems both in the artificial intelligence of the enemies and when manoeuvring with the team, with an autosave system inconsistent with the philosophy of the title. The game had some bases that could lead it to be a good title if the months until the start served to solve its problems.
The time has come, and at last, we can see if these months have served to polish defects and highlight their strengths. The game will be released on PC on October 19 of this year, and Destructive Creations have confirmed that they are preparing conversions for both new and current generation consoles, although no date yet. We have also learned that it will arrive with texts in Spanish and voices in English. If you want to see something more about the game, remember that you have more than 20 minutes of War Mongrels gameplay available.
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