Far Cry 6’s PC Port Is On Weak Legs!

The Far Cry 6 game itself is on a tired formula (Far Cry 3 for the seventh time…), but it also has flaws in its technological aspects.

 

DSOGaming provided technical analysis for Ubisoft’s new game, and the results are far from impressive: Far Cry 6 is unable to load the high-resolution texture pack even on high-end Nvidia graphics cards, while there is also a significant issue with only one CPU core/thread being prioritized in the performance. The texture pack weighs 35 GB, and you need a GPU with 11-12 GB of VRAM to load it properly.

The GeForce RTX 2080 Ti (the otherwise still solid graphics card) couldn’t properly load the textures. Not even the RTX 3080 were unable to do it due to having 10 GB of VRAM on it, even though it has memory compression techniques to conserve bandwidth and capacity. RTX 3060, RTX 3080 Ti, RTX 3090… Far Cry 6 might only run on these three graphics cards with the high-quality texture pack. That’s not a big list. So until the devs optimize the VRAM requirements (which is ridiculously high at the moment!), it may be best NOT to get this pack…

Then there’s this chart below that describes how well Far Cry 6 runs on 720p, with Ultra settings on a GeForce RTX 3080, separated by the number of cores and threads in the CPU used. You can see that the possible performance is never used by the game, even though Ubisoft’s new product prefers the processors with better IPC… but if you disable more threads in your CPU, you can get better performance (even as much as ten extra frames per second, which brings more questions…). In other words, despite having DirectX 12, the game is limited to mostly a single core or thread. Oh, and it also has Denuvo, so older configurations suffer even more.

Ubisoft should think about putting Far Cry on new grounds altogether the next time. That also includes the gameplay. The Dunia Engine is tired. After thirteen years, it is time for something new.

Source: WCCFTech

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