Jade Raymond Is Working On Next-Level Visuals And Self-Expression At Haven

Jade Raymond, formerly responsible for Assassin’s Creed’s foundations at Ubisoft, is now working on something at Sony; hopefully, with more success than at her former workplace!

 

After spending time at Ubisoft, Jade Raymond switched to Electronic Arts. She founded Motive, where the team concentrated on the single-player portion of Star Wars: Battlefront II. However, Raymond moved to another company after it: she joined Google, helming Stadia Games & Entertainment, responsible for internal game development. It seemed that she was settling at the tech company, only for Google to give up on making games (but keeping Stadia alive), leading Jade Raymond to form a new studio with Sony’s complete backing.

Raymond gave an interview to Gamesindustry, providing some new details about what she and her team are developing. She cited three pillars as guiding lights: games as a social platform; remix culture (think of LittleBigPlanet or Dreams; allowing players to create and rework ideas and the like); and creating new IP. It feels like the team is out to create a unique IP and universe ala while giving players much control over the game’s content.

She also talked about the PlayStation 5’s possibilities: “And when it comes to really ambitious games and the PlayStation 5 and what it can do, and you’re trying to achieve this next-level quality visually, and you have an art director like Raphael Lacoste, and you have these ambitions. You need to think: What does it mean to support the first terabyte game? What does it mean to support this level of data? All of these things that we learned to make game streaming of this generation possible are interesting to reach the next level of quality. So there are quite a few things that we have learned [at Google] that we are applying our tech stack,”

Jade Raymond feels like she’s out to poach members from both Google and Ubisoft. Especially the latter, with Assassin’s Creed’s founders, such as Corey May (the original writer), Raphael Lacoste (art director), Mathieu Leduc (creative director), and Pierre-Francois Sapinski (head of the production).

Source: WCCFTech

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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