Several signs point to Konami making Metal Gear Solid 3: Snake Eater a remake. (And not a pachinko machine. They already did that…)
So, Metal Gear Solid 3: Snake Eater was released in North America for PlayStation 2 in November 2004, followed by a Japanese release in December, and in Europe, it wasn’t until March 2005 that Big Boss’ story hit stores. Japan then received an expanded re-release in late 2005, followed by North America in March 2006, and then Europe in October, respectively, subtitled Subsistence. The game was a huge success, so it’s no wonder that Konami ported Hideo Kojima’s game to the Nintendo 3DS in early 2012.
VGC had previously reported (citing its sources) that Konami was looking to revive IPs from Metal Gear (Solid), Castlevania and Silent Hill. According to the site, Konami has commissioned Singapore-based Virtuos to make a new adaptation of the PS2 game. But now, VGC reports that an ex-employee of Virtuos has been writing something that probably shouldn’t have been done (chances are Konami is making angry phone calls here and there).
On Twitter, Faizan Shaikh drew our attention to Li Zhiyang’s profile. He previously worked at Virtuos between April 2016 and June 2019 in two different positions. He took the second role in October 2018, when he worked as a lead software engineer on an unannounced remake. According to VGC, the Metal Gear Solid 3 remake has been three years in the making… Li pointed out that he provided “strong support for AAA-quality level art production.” He also worked on the development engine to “support 4K on certain platforms”… which makes it a strong possibility that this is a remake from scratch.
Virtuos has already helped Sony with Uncharted 4: A Thief’s End and Horizon Zero Dawn, so they have talent, but here’s the obligatory comment: it’s not official yet!
Source: PSL
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